Published on Nov 23, 2014
Trial A
This is a balanced level suitable for a single player to take on respawn on ultra-violence setting. Objectives are to:
1) use explosive barrels before doing direct frags
2) pitch mobs against each other
3) mop up before respawns happen
3a) on a respawn, deal with it before leaving the area
4) Mobs stuck on scenery / each other I leave in place, unless they’re in the way.
5) For fun (not a walk-through)
Some Video detail is blurred – down to my converter settings I think. Audio and video gradually drift out of synch – may be fixed on later trials:
Trial B
Playing this using a 2006 XP, PC – ZDoom runs direct with no need for DOSbox, ext.
Music running in background. I normally turn off Doom2’s level music and playlist from Virtual DJ. Because I did screen / audio capture with Debut Video Capture, this led to frame rate issues – which however – don’t seem to have affected the actual video.
I use the T(alk) function to show what I’m doing.
Trial C
Captured on NHC Debut Video Software, using Selection setting to capture full screen at 1679 x 1049 px (from 1680 x 1050)
Encoder options / AVI Encoding Settings
DV Encoder PAL (Direct Show)
Sound Compressor DV Audio
Sound format: 44100 HZ Stereo
Edit Output / Video Output Options
Resize Video = not clicked
Change framerate = not clicked
The setting above ensure avi is capture native with least frame rate loss; otherwise the audio drifts out of synch with the action. I suspect the background music is pushing the ageing technology of my XP machine.
I have an intermittent & slow connection to the net. the file sizes in trial A, B and C are half a gig each.Uploads would take hours, constantly monitored / restarted for dropped connections. I used Prism Video Converter to reduce each file down to about 50 MB each, using Edit Output / Video Output Options
Resize video = ticked, selecting
“Shrink or Enlarge the video to the selected size”
Height: constrain proportions to 4:3
Change framerate to 25.00